

Our review was one of the more brutal, with Alan Williamson calling it a “run-of-the-mill hack and snooze adventure a monotonous single player experience and a multiplayer experience full of tragically unfulfilled promises”. Furthermore if you played it single-player you might as well have gone to the Options menu and turned ‘Fun’ to ‘Off’ (it’s just above ‘Film Grain’).

Well remembered as one of the buggiest games in the world, Dead Island was also extremely repetitive and the island was just boring to explore.

Trouble was despite a protracted period in development Techland just couldn’t quite make it work. A great game on paper, Dead Island was a first-person free-roaming zombie survival horror with RPG elements and a focus on co-op, sort of like an open-world Left 4 Dead with missions and levelling up. In 2011 Techland and Deep Silver released Dead Island, and oh boy what a s**tstorm that was.
