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Fallout new vegas starting perks
Fallout new vegas starting perks











fallout new vegas starting perks

(Do note that some of the best Melee perks require Unarmed skill, and vice-versa.) Explosives are a bit expensive to be a main if you don't know what you're doing, but exploring the right areas can take some of the edge off. It doesn't hurt to be putting points into a secondary weapon type, but focus your combat perks on whatever you intend to be best at. Whether it's Melee, Unarmed, Guns, Energy Weapons, or Explosives, pick one, and pick out perks that support it and work well with it.

  • For combat skills, pick one and go all-in.
  • The hard part's over now, you can skip the next section if you want.
  • Their AI is questionable and there are several bugs that can kill them dead with very little recourse, especially melee companions, and especially especially the good, good robot dog.
  • Don't play on Hardcore if you plan on using companions and not modding the game.
  • Everything else depends on your build, but if you can't decide, Hoarder (from the DLC) is excellent and the downside is extremely easy to avoid.
  • Wild Wasteland is serious about making the game sillier, including most of the shout-outs and goofy events/locations.
  • A high Charisma/nonviolent character is also viable, but also better saved for when you know what you're getting into.
  • If you have an Intelligence of 2 or 1, the game changes in some pretty significant ways, but this is better suited for a second run than a first.
  • fallout new vegas starting perks

    Don't put anything to 10, there are implants that can permanently upgrade stats, and the max is 10 even with buffs/chems/etc.High Luck can make for easy money grinding at casinos, but if that doesn't interest you then it is also a safe dumpstat. Don't neglect Strength (carry load), Endurance (max HP), and Intelligence (skill points per level.) Charisma is a safe dumpstat.Don't add anything else unless you want something specific, and add them one at a time. If you're modding, get a UI fixer (MTUI), New Vegas Script Extender (NVSE), an unofficial bugfix patch (YUP or UPP+), and the Fallout Mod Manager (FOMM).Play the DLC in release order (Dead Money, Honest Hearts, Old World Blues and then Lonesome Road) starting at about level 20, then gain 5-10 more levels before moving onto the next.Lockpick, Medical, Repair, and Science are good. Hardcore is bad if you're using companions and not modding the game. Default difficulty is fine for casual players.

    fallout new vegas starting perks

    2 Character Building: SPECIAL and Traits.













    Fallout new vegas starting perks